She’s taking her brother’s place to get her motorcycle back, and isn’t having a happy time of it. Our main character, a rebellious lesbian and titular ladykiller. The ridiculous cast (whom can all be given custom names) includes… Characters All of this is told after the fact, as the brother has the sister tied up in some unknown place and is forcing her to go over every single detail for some unknown reason. She also has to take part in a mysterious game with a five million dollar prize, in where everyone is trying to trade votes and favors to get ahead. Now the sister has to pretend to be her horrid brother and survive the cruise without being found out and used as a weapon against her maniacal sibling. Thing is, the brother’s entire class is made up of political power players that constantly try to manipulate each other for their own gain, and the brother was arguably the worst of them all. They switched lives for a week, as the brother improves the sister’s test scores to get her motorcycle back, while the sister has to go on a cruise with her brother’s class of rich socialites. The premise of Ladykiller is that two twins have made a deal that’s caused one of them massive grief. Ladykiller turned away from the discovery angle of Analogue and returned to Don’t Take It Personally‘s more traditional choice and story branch style, but made it far more complex and engaging through mechanics that require caution and thought. The game took three years to finish, and the final cost was well above any of her past games at thirty bucks, but Ladykiller managed to prove itself as a massive improvement on Love’s game design sensibilities. Titled Ladykiller in a Bind (full title: My Twin Brother Made Me Crossdress As Him And Now I Have To Deal With A Geeky Stalker And A Domme Beauty Who Want Me In A Bind!!), this new game was going to move away from the sci-fi examination of how electronic devices have impacted how we communicate, and instead focus more on the complexities of human relationships.